/*
 * The facebook_onload statement is printed out in the PHP. If the user's logged in
 * status has changed since the last page load, then refresh the page to pick up
 * the change.
 *
 * This helps enforce the concept of "single sign on", so that if a user is signed into
 * Facebook when they visit your site, they will be automatically logged in -
 * without any need to click the login button.
 *
 * @param already_logged_into_facebook  reports whether the server thinks the user
 *                                      is logged in, based on their cookies
 *
 */
function facebook_onload(already_logged_into_facebook) {
  // user state is either: has a session, or does not.
  // if the state has changed, detect that and reload.

  FB.ensureInit(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function(session) {
          var is_now_logged_into_facebook = session ? true : false;

          // if the new state is the same as the old (i.e., nothing changed)
          // then do nothing
          if (is_now_logged_into_facebook == already_logged_into_facebook) {
            return;
          }

          // otherwise, refresh to pick up the state change

          refresh_page();
        });
    });
}

/*
 * Our <fb:login-button> specifies this function in its onlogin attribute,
 * which is triggered after the user authenticates the app in the Connect
 * dialog and the Facebook session has been set in the cookies.
 */
function facebook_onlogin_ready() {
  // In this app, we redirect the user back to index.php. The server will read
  // the cookie and see that the user is logged in, and will deliver a new page
  // with content appropriate for a logged-in user.
  //
  // However, a more complex app could use this function to do AJAX calls
  // and/or in-place replacement of page contents to avoid a full page refresh.

  refresh_page();
}

/*
 * Do a page refresh after login state changes.
 * This is the easiest but not the only way to pick up changes.
 * If you have a small amount of Facebook-specific content on a large page,
 * then you could change it in Javascript without refresh.
 */
function refresh_page() {


    window.location = "index.php";
}

function fb_logoutPage() {
  //if (window.location != "index.php") {

    window.location = 'logout.php';
  //}
}

/*
 * Prompts the user to grant a permission to the application.
 */
function facebook_prompt_permission(permission) {
  FB.ensureInit(function() {
    FB.Connect.showPermissionDialog(permission);
  });
}

/*
 * Show the feed form. This would be typically called in response to the
 * onclick handler of a "Publish" button, or in the onload event after
 * the user submits a form with info that should be published.
 *
 */
function facebook_publish_feed_story(form_bundle_id, template_data) {
  // Load the feed form
  FB.ensureInit(function() {
          FB.Connect.showFeedDialog(form_bundle_id, template_data);
          //FB.Connect.showFeedDialog(form_bundle_id, template_data, null, null, FB.FeedStorySize.shortStory, FB.RequireConnect.promptConnect);

      // hide the "Loading feed story ..." div
      ge('feed_loading').style.visibility = "hidden";
  });
}

/*
 * If a user is not connected, then the checkbox that says "Publish To Facebook"
 * is hidden in the "add run" form.
 *
 * This function detects whether the user is logged into facebook but just
 * not connected, and shows the checkbox if that's true.
 */
function facebook_show_feed_checkbox() {
  FB.ensureInit(function() {
      FB.Connect.get_status().waitUntilReady(function(status) {
          if (status != FB.ConnectState.userNotLoggedIn) {
            // If the user is currently logged into Facebook, but has not
            // authorized the app, then go ahead and show them the feed dialog + upsell
            checkbox = ge('publish_fb_checkbox');
            if (checkbox) {
              checkbox.style.visibility = "visible";
            }
          }
        });
    });
}


function getUrlVars()
{
    var vars = [], hash;
    var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');

    for(var i = 0; i < hashes.length; i++)
    {
        hash = hashes[i].split('=');
        vars.push(hash[0]);
        vars[hash[0]] = hash[1];
    }

    return vars;
}

var timer;

function clearTimer() {
	try {
		clearTimeout(timer);
	} catch(e) {
	}
}

function fbLogin()
{
	clearTimer();
 // showOverlay();

	try {
    FB.ensureInit( function(){ FB.Connect.requireSession(); });

	} catch(e) {
		timer = setTimeout(fbLogin, 500);
	}
}

function fbLogout()
{
	clearTimer();
 // showOverlay();

	try {
    FB.ensureInit( function(){ FB.Connect.logout(function() { fb_logoutPage(); }) });

	} catch(e) {
		timer = setTimeout(fbLogout, 500);
	}
}


if (getUrlVars().fblogin == 1) {

  fbLogin();
}

if (getUrlVars().fblogout == 1) {

  fbLogout();
}









